ILMxLAB produces premium, story‐based immersive entertainment experiences for the following real‐time rendered platforms: Immersive Cinema, Virtual Reality, Mixed Reality, Theme Parks & New Media. The ILMxLAB Technical Art Intern will utilize fine art and technical art skills to contribute to the production of experiences by creating environment, prop and VFX assets and supporting technical pipeline segments (asset cleanup, file management, tools scripting) while learning the unique workflow of creating content for emerging platforms.
Help process/optimize art assets for efficient use in game engine.
Under supervision of asset artists, create models, textures, material setups/UV layouts and some look development for environment/prop assets, including LODs.
Learn real‐time art workflow in the immersive experience production context.
Learn features/functions in Unreal Engine 4 and third‐party tools. Create art examples using these tools and create effective presentations showing findings and results.
Setting up and organizing project files, including cleaning up references and folders to comply with established protocols.
Under supervision of technical artists, perform scripting tasks and gain experience in:○ Game design scripting○ Small tools scripting○ Unreal 4 plug‐ins○ Blueprints○ Python○ Shaders
Basic Qualifications :
Skills/training in both traditional art (composition, drawing, sketching, and color theory) and technical art (CG modeling, texturing, surfacing, animation, lighting, VFX)
Experience working in a game engine, Unreal Engine 4 preferred.
Basic knowledge of version control systems, Perforce preferred.
Ability to translate 2D concept art into 3D objects with accuracy.
Competence with one or more 3D graphics applications (Maya, 3Ds Max)
Excellent written and verbal communication skills.
Strong interpersonal skills and the ability to effectively interact with diverse personalities.
Proven ability to work autonomously and in team settings with a positive, proactive attitude.
Strong time management skills; Ability to multitask and prioritize.
Preferred Qualifications :
CG generalist‐type education, with a solid understanding of all game development disciplines.
Working knowledge of the following applications:
Unreal Engine 4
SCRUM/Agile understanding helpful.
Required Education :
Junior, Senior, or Graduate Level student pursuing a Bachelor's, Master's, or PhD from an accredited college or university in Computer Science, Computer Engineering, Computer Graphics, Digital Media, Game Design or related field.
Additional Information :
Portfolio required: Your resume must include a link to your online portfolio/website where samples of your work can be viewed.
Must be enrolled in an accredited college/university taking at least one class in the semester/quarter (spring/fall) prior to participation in the internship program OR must have graduated from a college/university within 6 months OR currently participating in a Disney College Program or Disney Professional Internship
Must be at least 18 years of age
Must not have completed one year of continual employment on a Disney internship or program.
Must possess unrestricted work authorization
Must provide full work availability
Must provide own housing and transportation to/from work
Current Active Disney cast members must meet Professional Internship transfer guidelines (for Walt Disney World cast members this is no more than four points and one reprimand in the last six months; for Disneyland cast members this is six months of consecutive service and a performance record clear of any disciplinary issues (warnings, suspensions, etc.) for at least six months)
Program Length: The approximate dates of this internship are May/June 2019 - August/September 2019. Interns must be fully available for the duration of the internship.
Job ID: 600334BR
Location: San Francisco,California
Job Posting Company: Studio Entertainment